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論文名稱 Title |
以SOR理論探討元宇宙虛擬團隊之社會性懈怠 Exploring Social Loafing in Metaverse Virtual Teams through the Stimulus- Organism- Response Theory |
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系所名稱 Department |
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畢業學年期 Year, semester |
語文別 Language |
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學位類別 Degree |
頁數 Number of pages |
52 |
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研究生 Author |
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指導教授 Advisor |
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召集委員 Convenor |
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口試委員 Advisory Committee |
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口試日期 Date of Exam |
2024-06-07 |
繳交日期 Date of Submission |
2025-01-14 |
關鍵字 Keywords |
社會性懈怠、減效出席、自我損耗、心流、物理負擔、熟悉度、感興趣 Social Loafing, Presenteeism, Ego Depletion, Flow, Physical Burden, Familiarity, Interest |
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統計 Statistics |
本論文已被瀏覽 85 次,被下載 8 次 The thesis/dissertation has been browsed 85 times, has been downloaded 8 times. |
中文摘要 |
2020年COVID-19疫情迫使許多員工和雇主迅速過渡到遠端工作,卻未做足準備。即便疫情已經趨緩,遠端辦公的做法仍普遍存在於各組織,線上會議也變得更加頻繁。儘管虛擬會議如今已司空見慣,但人們也更期望獲得更身臨其境的體驗,例如使用VR頭戴式裝置進入元宇宙參與會議(Galanti , et al. 2021)。Meta於2021年推出的Horizon Workrooms,為虛擬會議帶來前所未有的真實感和互動性。本研究探討元宇宙中的社會性懈怠(social loafing)概念,尤其是自我損耗(ego depletion)如何影響VR環境中的減效出席(presenteeism),進而影響社會性懈怠。此外,還研究了VR頭戴裝置帶來的身體負擔(物理負擔)對自我調節和減效出席的影響,以及探索心流(flow)如何能緩解自我損耗的問題,也研究了對任務、VR科技、小組成員的熟悉度(familiarity)是否會影響相對應的興趣(interest)、互動意願(interaction),進而促進心流的產生。 |
Abstract |
The COVID-19 pandemic in 2020 forced many employees and employers to rapidly transition to remote work without prior preparation. Even as the pandemic has subsided, the practice of remote work persists in organizations, with increased frequency of online meetings. While virtual meetings are now commonplace, there is a growing desire for more immersive experiences, such as using VR headsets to enter the metaverse for meetings. The introduction of Horizon Workrooms by Meta in 2021 offers unprecedented realism and interaction in virtual meetings. This study explores the concept of social loafing in the metaverse, particularly how ego depletion affects presenteeism in VR settings, which in turn impacts social loafing. Additionally, it examines the physical burden of VR headsets and its impact on self-regulation and presenteeism, and investigates how flow experiences can mitigate ego depletion. Lastly, this study investigates whether the task, VR technology, and group member familiarity impact the willingness to engage in interaction (interest). |
目次 Table of Contents |
目錄 論文審定書 ................................................................................................................................ i 摘要 ........................................................................................................................................... ii Abstract .................................................................................................................................... iii 圖次 ........................................................................................................................................... v 表次 ........................................................................................................................................... v 第一章 緒論 ............................................................................................................................. 1 第一節 研究背景 ................................................................................................................. 1 第二節 研究目的與問題 ..................................................................................................... 3 第三節 研究流程 ................................................................................................................. 3 第二章 文獻回顧 ..................................................................................................................... 4 第一節 元宇宙(Metaverse)與虛擬實境(VR) ........................................................... 4 第二節 刺激-有機體-反應理論(S-O-R) ........................................................................ 6 第三節 心流 ......................................................................................................................... 6 第四節 社會性懈怠 ............................................................................................................. 7 第三章 研究架構 ..................................................................................................................... 8 第一節 研究模型 ................................................................................................................. 8 第二節 研究假說 ................................................................................................................. 8 第三節 操作性定義 ........................................................................................................... 11 第四章 研究方法 ................................................................................................................... 13 第一節 研究設計 ............................................................................................................... 13 第二節 樣本結構描述 ....................................................................................................... 17 第三節 模型衡量方法 ....................................................................................................... 18 第五章 結論與建議 ............................................................................................................... 31 第一節 研究結論 ........................................................................................................... 31 第二節 研究貢獻 ........................................................................................................... 32 第三節 研究限制與未來發展 ....................................................................................... 35 附件一 本研究正式問卷 ....................................................................................................... 36 參考文獻42 |
參考文獻 References |
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