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博碩士論文 etd-0716121-185200 詳細資訊
Title page for etd-0716121-185200
論文名稱
Title
如何吸引千禧世代並使其投入藝術-為數位世代重新設計藝術博物館
How to Attract and Engage Millennials to Art – Redesigning Art Museums for the Digital Generation
系所名稱
Department
畢業學年期
Year, semester
語文別
Language
學位類別
Degree
頁數
Number of pages
72
研究生
Author
指導教授
Advisor
召集委員
Convenor
口試委員
Advisory Committee
口試日期
Date of Exam
2021-08-09
繳交日期
Date of Submission
2021-08-16
關鍵字
Keywords
藝術博物館、數位科技、千禧世代、滿意度、數位博物館、博物館體驗、體驗經濟
Art Museum, digital technology, Millennials, satisfaction, digital museum, museum values, experience economy
統計
Statistics
本論文已被瀏覽 187 次,被下載 67
The thesis/dissertation has been browsed 187 times, has been downloaded 67 times.
中文摘要
在二十一世紀數位時代,新科技技術新不僅在日常生活中變得越來越重要,且在博物館產業中也越發重要。博物館正在從以保留及教育為目標的傳統展示方式轉變為以體驗及娛樂為導向的角色。本研究主要目的為探討千禧世代對於博物館及藝術的總體滿意度是可以藉由可個人化、有效率且富含豐富資訊的科技方法讓該世代與藝術互動來提升。本研究將體驗經濟理論與客戶滿意度文獻相結合並加以分析。研究結果發現數位科技可以提升博物館的參觀體驗並可以吸引更多千禧一代,提高他們的整體滿意度。
Abstract
The traditional interpretation of museums is shifting from purely conservational and educational purposes to an experience-oriented and entertaining role. 21st century is the digital age, where new technologies are becoming more and more important not just in daily life, but also in museums. This study emphasizes that Millennials’ overall satisfaction in museums and art that can be increased through technological methods and allow them to interact with art in a more personalized, effective, and informative way. Combining theory from experience economy with customer satisfaction literatures, and applying effective analysis, the results show that museum values enhanced by digital technologies can attract more Millennials and enhance their overall satisfaction.
目次 Table of Contents
Table of Contents
VALIDATION LETTER i
ACKNOWLEDGMENT ii
摘要 iii
ABSTRACT iv
TABLE OF FIGURES vii
TABLE OF TABLES viii
ABBREVIATIONS ix
CHAPTER 1 1
1. BACKGROUND TO THE STUDY 1
1.1 INTRODUCTION 2
1.2 PROBLEM STATEMENT 5
1.3 RESEARCH OBJECTIVES 8
1.4 RESEARCH QUESTIONS AND HYPOTHESES 8
1.5 THESIS DESIGN AND STRUCTURE 11
CHAPTER 2 12
2. LITERATURE REVIEW 12
2.1 DEFINITION OF MUSEUMS 12
2.1.1 Origin and Evolution of Museums 13
2.1.2 Functions of Art Museums 15
2.2 EXPERIENCE ECONOMY IN GENERAL 16
2.3 MUSEUM VALUES 18
2.3.1 Entertainment 18
2.3.2 Escapism 18
2.3.3 Education 19
2.3.4 Authenticity 21
2.4 DIGITAL TECHNOLOGIES 23
2.4.1 Experimental platforms 24
2.4.2 Informational platforms 27
2.5 SATISFACTION 30
2.6 WHO ARE MILLENNIALS? 31
CHAPTER 3 33
3. METHODOLOGY 33
3.1 RESEARCH METHOD 33
3.2 SAMPLES 34
3.3 DATA COLLECTION PROCESS 36
3.4 DATA ANALYSIS 37
CHAPTER 4 38
4. RESEARCH RESULTS 38
4.1 DESCRIPTIVE ANALYSIS 38
4.2 VALIDITY AND RELIABILITY 40
4.3 PRELIMINARY RESULTS 41
4.3.1 The effect of technology on value proportion 41
4.4 EMPIRICAL FINDINGS 42
CHAPTER 5 44
5. DISCUSSION AND CONCLUSION 44
5.1 THEORETICAL AND PRACTICAL IMPLICATIONS 46
CHAPTER 6 49
6. LIMITATIONS AND FUTURE RESEARCH 49
6.1 LIMITATIONS 49
6.2 FUTURE RESEARCH 50
REFERENCES 51
APPENDIX 58

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