URN |
etd-0830110-170101 |
Author |
Chan-Feng Chiu |
Author's Email Address |
No Public. |
Statistics |
This thesis had been viewed 5653 times. Download 1761 times. |
Department |
Computer Science and Engineering |
Year |
2009 |
Semester |
2 |
Degree |
Master |
Type of Document |
|
Language |
zh-TW.Big5 Chinese |
Title |
Design, Implementation, and Verification of a Programmable Low-Cost Vertex Shader Based on Logarithmic Number System |
Date of Defense |
2010-07-14 |
Page Count |
109 |
Keyword |
3D Graph
Logarithmic Number System
Vertex Shader
|
Abstract |
This thesis focuses on efficient design of a vertex shader for per-vertex operations such as Transformation and Lighting in the OpenGL ES 2.0 graphics pipeline. The vertex shader performs these complex operations using logarithmic number system, and makes partial optimization for the hardware area based on the accuracy requirement of half-precision floating-point. The vertex shader design emphasizes low cost, and is well suited to low-accuracy embedded applications. The vertex shader is an SIMD (Single-Instruction-Multiple-Data) design with customized instruction set that allows users to write efficient vertex shader programs. |
Advisory Committee |
Chuen-Yau Chen - chair
Tso-Bing Juang - co-chair
Shiann-Rong Kuang - co-chair
Shen-Fu Hsiao - advisor
|
Files |
indicate access worldwide |
Date of Submission |
2010-08-30 |